DDB’s Gaming Division DDB FTW Continues Global Expansion
DDB FTW (For the Win), DDB’s specialised esports and gaming network, has expanded to 15 markets, reflecting the rapid growth of the gaming industry, which is now the most profitable in the entertainment sector.
DDB FTW was launched in November 2020, immediately securing a global partnership with ESL, the largest esports company in the world.
Based in Prague, DDB FTW, is rolling out in 15 markets and will now be present in major world regions including Latin America (Mexico, Guatemala, Peru, Brazil and Argentina), EMEA (Russia, Germany, Sweden, France, Turkey, Italy, and Czech Republic) and APAC (Hong Kong, China and South Korea). Five more offices are planned to open later this year and the possibility of expanding FTW to the US is being considered.
In response to client and market demands, the agency has targeted the fastest growing regions for its first wave of new office openings: APAC represents over half of all gamers worldwide, Latam is showing the largest near-term category growth, and Europe maintaining its position as the cornerstone of competitive gaming and esports.
DDB FTW provides global and regional esports and gaming solutions to clients and partners worldwide.
“The signals are clear: Immersive storytelling is in, hashtag campaigns are out, and pro-gamers are the new rockstars. Businesses are often surprised when they discover the old ways aren’t working, and we’re here to make sure that doesn’t happen for our clients. With a global footprint, new products and services, and deep ecosystem partnerships, we’re rolling out a 10 year plan that establishes DDB FTW as the genre-defining agency in the gaming category,” said Gavin Cheng, CEO DDB FTW Worldwide.
Opportunities range from creative campaigns, interactive streaming solutions, in-game mods, adtech, esports, competitive gaming, teams and league sponsorship, publisher relationships, events, influencer collaboration, and market research and data – leveraged and put into context by DDB FTW agencies worldwide, who are already trusted by the world’s biggest brands to tell their stories.
This major expansion of the network comes on the back of the accelerated growth of gaming, which is worth more than movies and music combined, as a channel to reach a highly engaged audience of 2.7 billion gamers worldwide. The gaming ecosystem includes many tribes and diverse values and therefore offers huge opportunities for brands.
Esports and game streaming revenue is set to increase to $3.5bn by 2025, according to recent reports from Juniper research. The audience for esports and game viewing is expected to rise 25% during the same time period, resulting in 1 in 9 people globally actively watching esports and gaming content.